Ultima online wall safe

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They kept buffing the guards, but as their gear got better so was the incentive to farm them. So you could potentially buy out their entire stock to get them liquid, and then give them a feather, and walk away with everything they had.ģ) They had a lot of trouble getting PKing to work right in towns, and also trouble with people killing the town guards who had the best loot. The trouble is that if the price of an item exceeded their gold on hand, then the price would rise infinitely, so they would offer like 300,000 gold for one feather, but at the same time not actually be able to buy it because they had no cash. Vendors also would drop prices for selling stuff if it hadn't sold in a while, and would raise prices if they hadn't bought in a while. We would host fight clubs out in the woods near the pirate town and have all the NPCs fight to death and then take all their stuff.Ģ) The economy was supposed to be completely realistic, with a fixed amount of gold in the system. Oh, he's out following Bob the Adventurer around knifing orcs. Each of these can be a whole story, so I'll just give the summary since I have to leave in 5 minutes.ġ) You could hire any NPC in the world almost to follow you around.

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